On sharing mistakes

On sharing mistakes

At the end of every week, my boss asks us to write down a lesson we learned. Mine are usually due to a slip up I made. Here’s how it goes: I make a mistake, apologize to the person, and end up saying something along the lines of: “I should have done x,...
You got this.

You got this.

I’M LEARNING new tech and it’s hard. Maybe you’re in the same boat. Through the rosy lens of memory, learning HTML and Photoshop back in the day was a breeze.  It wasn’t, really. And CSS, when it came along in 1996, was even tougher to grasp—in part because it was...
Figma for Sketch users

Figma for Sketch users

You may have heard of Figma recently. It’s a web-app (with a hybrid-native version) that aims to solve the same problem Sketch solves: make it easy and fast to design and prototype software. When two apps solve the same problem, why would you want to learn to...
Designer Journeys 🗺️

Designer Journeys 🗺️

“Sometimes it’s a little better to travel than to arrive.” ~Robert Pirsig, Zen and the Art of Motorcycle Maintenance I interview a lot of designers in the course of any given week. Less than half have taken the usual path to becoming a designer. Most...

Pablo Honey Senior Design Director at Automattic. Previously Red Antler, R/GA, DoubleYou. pablohoney.co Read the entire post on Automattic's site